default - Level 1 Provincial Witness
Vitals
| COM | d8 | HEA | 16 | |
| MOV | d8 | GRT | 22 | |
| REA | d12 | DR | 0 | |
| WIL | d4 +1 | |||
| CHA | d10 | |||
Overview
Rank: Stillfleeter Minima Nonfactor, Subclass Petty −A
Class - Co. Diplomat & Anthropologist
Your job is to act as the point of contact with any sapient entities encountered during the venture, which may mean negotiating your way out of hostilities, and to write an accurate report of the venture for your refactor.
Species - Provincial
The people of the various worlds seeded by the Ancients, the Tephnians, the Co., H.Co., the Snakemen, and even by the other provinces share one thing in common: they are neither “truly” ur-humans in the way that Terrans believe themselves to be, nor are they “truly” spaceborn in the way that Fleeters see themselves—as the inheritors of three centuries of tacking, archiving, and deciphering the secrets of a once richly connected cosmos. Some provincials resent this outsider status within the Co.; others embrace it, using it as fuel to push themselves out among the hulks and climb the ladders of the Directorate.
Origin - Calayat
You are from the ancient, powerful, and resource rich world of Calayat. Frankly, its the Co. who should be thanking you for deigning to join their ranks, at least for now.
Hustle - Leech
You treat people’s illnesses, physical or mental, for a living.
Advantage: You have advantage on all basic medicine checks.
Disadvantage: You have disadvantage on all COM checks.
Biography
Raised in a provincial court where truth changed daily, you learned to listen more than speak. The Co. offered transport and plausible deniability. You want leverage—enough to decide when silence costs too much.
Kin
- A voidhound-handler missing a lung and all patience.
- An Archivist–historian.
Teloi
- Conversion – You fulfill your telos when you convert someone to The Cause (whatever it is).
Presentation
I never met a hulk I didn’t want to touch. Some of them fight back.
Secret
Tell No One
Were bullied into doing a job for the Wetan Mafia recently. They threatened your kin. What did they want? When were they last in touch with you? Did you enjoy this illegal work?
Languages
Spin, Calavane, Jarchane
Powers
Marquee
Smooth Over (Standard)
You can calmly smooth over misunderstandings—the kind that doom many planetside runs: burn 3 GRT for an easily remedied bad situation (difficulty 5 CHA check), 5 for a difficult one (difficulty 6), and 7 for a nearly impossible one (difficulty 7). Roll a CHA check. If you succeed, all works out (for now—you can always re-blunder). If you fail, roll another CHA check: success on this one means you haven’t made the situation worse; failure incites your interlocutors to attack immediately. In actual game play, this is arguably the single most useful class power!
- ҂ Bonus Item: you begin play with a set of Archival travel pamphlets about one world of your choice; this gives you a one-time +4 on a REA or CHA check regarding this world. (You can choose the world well after character creation.)
Class
Conduct Ritual (Standard/hour/day)
You participate in an important local ritual: this could be a religious service, an election, a marriage, etc. The time requirement depends on the ritual but is typically one hour and never less than one round. It must be logically possible for you to lead this ritual. (You can bend but not break narrative logic here; GM’s discretion.) Burn X GRT and choose an effect:
- ҂ Religious Rite (Standard) – Everyone involved except you gains 2X GRT. This GRT can stack beyond their normal limits.
- ҂ Romantic Nudge/Ban (Hour) – A sapient person (not a beast or non-sapient machine) of X or lower level falls in or out of love with someone else. You have total control over the basic change in affect that you want to happen; you do not have total control over how this plays out for the nudged/banned individuals.
- ҂ Political Event (Day) – You gain the loyalty and social capital of 100X locals for X days. They will do your bidding within reason, including fight for you. They will give up if faced with obviously superior firepower or numbers, however, unless you conduct a second ritual to steel their resolve.
Read (Standard)
Regardless of what you’re encountering, if it’s kinda humanoid at all, you can quickly get a good sense of who they are, what they want, and how to communicate with them. Burn 4 GRT and make a REA check: if you succeed, you establish lasting contact. If you fail, you establish some sort of contact but anger your new friends in doing so. The GM should raise the difficulty of the REA check to 7 if the entities you’re reading are already suspicious, or 9 if they are hostile.
Assess (Standard)
Burn 2 GRT. Choose one entity; this entity can represent the median characteristics of a group (a gang, a small army, etc.). By spending a round studying it, you gain a good idea about its general nature and likely powers. (In game terms, the GM tells you its level, species, and classes.) Assess does not let you read someone’s mind or automatically catch someone in a lie.
Species
Different Gravity Back Home (Permanent)
You gain a +1 bonus to all non-Weird rolls related to health—resisting disease, fighting poison, not falling asleep when you don’t want to, etc. This does not help with resisting Weird forms of mind control.
Subject of Empire (Permanent)
You gain a permanent bonus of +1 WIL.
Industrial Base (Item)
All weapons you purchase during character creation are well-made and deal an extra d4 damage.
Advanced Powers Lists: communications
Gear
Voidguilders: 140 gl
Armor
None
Weapons
| Name | Damage | Range | Description | Tech |
|---|---|---|---|---|
| Unarmed | d2 | - | 1 bio |
Other
| Name | Description | Tech |
|---|---|---|
| Standard Environment Suit | Allows you to safely operate hazardous environments for 12 hours. Must be repaired whenever you suffer a cumulative 10 HEA damage in the hazardous environments. | 5 clank and 2 bio |
| Archival Tourist Pamphlets | Provides a one-time +4 on a REA or CHA check regarding a Province of your choice. | 1 clank |
| Oddment | Stalwart shield of Tmab the Drunk, whom you haven’t heard of. | Unknown |