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default - Level 1 Wetan Snakehead

Vitals

COMd4 HEA13 / 13
MOVd8 +1GRT22 / 22
REAd8 DR 0
WILd10
CHAd12

Overview

Rank: Stillfleeter Minima Nonfactor, Subclass Petty −A

Class - Unlicensed Hell Scientist

You are a self-taught hell scientist—somehow capable of touching the Weird without the careful manipulations of the Archivists. Quite possibly, you were granted your powers by an ultrasapient patron of some kind—a cthulhicate entity from the deep void, an unearthed and insane Late Tephnian warmachine, or an utterly unfathomable extradimensional being from the Escheresque.

Species - Wetan

These large, spiny, insectoid beings trace their origins to the major province-world of Calayat. (Probably—some wetans believe Kakudun or even lost Nașudrūn to be the true Ur-Wetana.) Of all of the nonhuman sapients whom humanity has encountered, wetans are psychologically the most similar to the gregarious ape. For one, many “cricks” seem to love voidmining as much as adventurous humans.

Origin - Calayat

Ur-Wetana has always been the busiest trading port in Spindle-space and even during the Groot Tachquake, the bustle never subsided. Now that the stiffworks are working again, you've followed in the foosteps of countless Ur-Wetani and stepped into the void.

Hustle - Cyclist

You race bicycles around an indoor track on-Spin, or along winding roads in the provinces.
Advantage: You have advantage on MOV/drive (cycling) as well as MOV/run checks, but not MOV/pilot (flying) checks.
Disadvantage: You have disadvantage on resisting hunger and thirst, since you consume many more calories than the average voidminer.

Biography

Raised in a provincial court where truth changed daily, you learned to listen more than speak. The Co. offered transport and plausible deniability. You want leverage—enough to decide when silence costs too much.

Kin
  • A Kavaraaq customs clerk who remembers you from three different timelines and charges accordingly.
  • The leader of a cabal of Terran mutants, some of whom are also self-trained in the hell science.
Teloi
  • Care – You fulfill your teloswhen you help someone else in need.
Presentation

I carry more debts than weapons, but both make people listen.

Weird Flaw

Whenever you laugh, swarms of tiny black sugar ants spawn on whatever surface you’re touching with your hands.

Secret
Tell No One

Uncovered a vast conspiracy. It's possible that this is a credible H.Co. threat to the Worshipful Co., a chance to destabilize the tentacular spread of space capitalism. It's also possible a vast prank, or even a test. Have you told the other venturers about this plot?

Languages

Spin, Rasp, Chessenais

Powers

Marquee
Evoke (Free)

Hell science is the evolution of consciousness—the merger of the human imagination with physical reality. Hell scientists use their imaginations to sculpt timespace. Thanks to some terrible mutation, you can control the Weird. You can use hell science powers that you don’t even know about. Instead of using a Weird power you actually understand (that is, using the power channel hell science), name the power you want to use. Then, as a free action, burn d20 GRT and make a WIL check. If you succeed, you may use the power as described, paying the associated GRT cost. Also, your eyes glow, your breath mists with electrified blood, and so forth. If you fail, you don’t lose your action for the round (trying is a free action), but you do lose the d20 GRT. Note: using a power once does not teach you how to safely do so again!

Class
Channel Hell Science (Varies)

You begin play with two hell science powers, chosen freely from any of the 6 paths. Each time you gain a level, you can gain one more hell science power. Almost all hell science powers cost GRT to use. The psyonic equivalent of COM is REA, unless otherwise stated. When you psychically attack someone, your opponent rolls WIL instead of MOV to resist (to mentally “dodge”). N.B., most people tend to be very suspicious of other people who can bend timespace simply by thinking.

Surge (Special/free)

You can use hell science powers in ways that defy the understanding of even the most erudite Senior Archivists: when using a hell science power, burn the requisite GRT +X more GRT, where X is equal to or less than your level × 3. The effect of the power is now +X, whether that applies to damage, damage reduction, duration in minutes or hours, or any other measurable effect. If the effect is not measurable, it is qualitatively amplified a ginormous amount. X minutes after using the power, you feel weak and cannot use any Weird power for X rounds. During this time, you smell sweaty and can’t speak clearly.

Envenom (Free)

Burn 4X GRT: after your next successful attack with a non-gun weapon, your target rolls a normal WIL check at −X. If they fail, she is completely paralyzed for a number of rounds equal to your level +1.

Species
Arthropod (Permanent)

You gain a permanent bonus of +1 MOV.

Mandibles, Spiracles, etc (2 round)

You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).

Pheromonal Language Speaker (Permanent)

Wetan is actually a family of so-called rasp-languages: it involves pheromonal and electrical signals that nonbugs can never fully understand. It is weakly mutually intelligible with other bug languages such as Cryptocerid (extinct), Mantish (on Terra), and Yuggothi (the language of the mi-go).

Chemoelectric Sense and Sensibility (Permanent)

You gain a bonus of +4 on rolls related to bug-stratum archaetech.

Hell Science
Command Quasisapes (Standard)

Burn 6 GRT and name a group of visible, non-sapient beings (butler-robots, skull-faced blue munkeys, vine-sharks, e.g.) within 100 M: for a number of minutes equal to your level, you completely control these organisms. If you burn an additional d6 GRT, the duration of your control is measured in hours instead of minutes. Every round, as a group, your organisms can attack or defend. Their COM, damage, and special effects, if any, are determined by their type: venomous snakes inflict 1 damage but can kill within minutes; a fleet of acid-sea turtles can probably inflict d6 or absorb 1 damage per round; etc. The organisms follow commands as they are able to. When your command lapses, the quasisapes neither disappear nor die, but keep doing what they are doing; if running away or attacking, they keep doing so. They do not defend you, however. Note, this power affects any number of beings with REA of d3 or lower; it can be used simply to stop an attack from a large mob.

Decorporealize (Standard)

Burn 9 GRT: you and everything you’re holding or touching becomes quantum foam until you choose to recorporealize. You appear to be a you-shaped shadow of bubbling anti-space. You cannot attack, be attacked, or use hell science powers while foam, but you can otherwise use your senses as usual. While foam, you are completely immune to interventions from the outside.

Advanced Powers Lists: immerphysics

Gear

Voidguilders: 220 gl

Armor

None

Weapons
NameDamageRangeDescriptionTech
Unarmedd2-1 bio
Other
NameDescriptionTech
Standard Environment SuitAllows you to safely operate hazardous environments for 12 hours. Must be repaired whenever you suffer a cumulative 10 HEA damage in the hazardous environments.5 clank and 2 bio
Single Elderly Rain CrowUsing his intra-perineal pressure-sensitive coriolis gland, this gray pterodactyl can accurately predict storms, when you are in a coastal region of Terra. Alas, he cannot communicate with you other than by loosing an unbearably irritating sequence of squawks or by shitting on the floor (unless you contact him using Weird powers). He is, however, loyal unto death. COM d6−1 (age), MOV d6−1 (age), REA d2 (age), WIL d4+1 (age), CHA d2 (age), HEA 10, GRT 6, DR 0, can stab with his for 1 damage but will not do so unless cornered and frightened, no powers other than flight and accurate weather forecasting.Unknown