default - Level 1 Wetan Stillrijder
Vitals
| COM | d6 | HEA | 15 / 15 | |
| MOV | d8 +1 | GRT | 22 / 20 | |
| REA | d12 | DR (Exosuit) | 2 | |
| WIL | d10 | |||
| CHA | d6 | |||
Overview
Rank: Stillfleeter Minima Nonfactor, Subclass Petty −A
Class - Co. Commando
Your job is to protect the acting factor, banshee, and witness in order to complete the venture as contracted, and then to protect the other voidminers.
Species - Wetan
These large, spiny, insectoid beings trace their origins to the major province-world of Calayat. (Probably—some wetans believe Kakudun or even lost Nașudrūn to be the true Ur-Wetana.) Of all of the nonhuman sapients whom humanity has encountered, wetans are psychologically the most similar to the gregarious ape. For one, many “cricks” seem to love voidmining as much as adventurous humans.
Origin - Calayat
Ur-Wetana has always been the busiest trading port in Spindle-space and even during the Groot Tachquake, the bustle never subsided. Now that the stiffworks are working again, you've followed in the foosteps of countless Ur-Wetani and stepped into the void.
Hustle - Empath
You read others’ minds without their permission—or pretend to do so—probably for one director.
Advantage: You have advantage on WIL checks related to sensing motives and detecting lies.
Disadvantage: You have disadvantage on checks to pass as normal, to make friends, to find love…
Biography
Raised in a Calayat provincial port, you learned contracts before you learned prayers. The Co. recruited you during a trade dispute that turned violent. You work now to rewrite one clause—your own exit.
Kin
- A Far Bays gravedigger who treats the dead gently and the living with blunt, unsettling honesty.
- A highly respected veteran.
Teloi
- Melancholy – You fulfill your telos when you give in to your stupid feelings and it really shows.
Presentation
I don’t believe in fate. I believe in properly timed explosions.
Secret
Tell No One
You are addicted to a cheap street drug that allows you to see into the future (you think). Where do you buy this stuff? How have you been paying for it?
Languages
Spin, Rasp, Chessenais
Powers
Marquee
Exosuit (Item)
You have a suit of powered, archaetech marine armor—an incomplete exosuit. Describe it! Sketch it! It is priceless, if missing a few parts…
- ҂ Your exosuit counts as a perfect environment suit, allowing you to safely operate in the void for 36 hours.
- ҂ It is also bulky, causing you to have a −2 penalty to all non-dodge MOV checks—including drive/pilot, sneak, and run—while wearing it. This penalty does not apply to initiative or pool recovery rolls.
- ҂ In addition, each archaetech exosuit is variously well-armored. Your exosuit gains damage reduction 2. If you stop wearing your exosuit for 24 hours, you can regain the set-aside GRT normally through rest, drugs, a pir’s regenerate power, or other means. As soon as you get back into your suit, you lose 2 GRT again. You can’t turn this power off, once set: your bioelectric energy powers some of the suit’s core functions.
Class
Double tap (Standard)
You are a trained soldier: instead of a normal attack, you may burn 4 GRT and attack twice on the same initiative. You cannot take two non-attack standard actions or move more than 5 M, just attack.
Fight (Passive)
Your unarmed combat damage is now dCOM instead of d2. You can use dCOM for the damage of any non-archaetech melee weapon, including unarmed attacks.
Spacefighting (Passive)
Stillrijders have the ability—due to their exosuits and training—to recover from space problems and keep fighting. You have advantage on non-dodge MOV checks in zero atmo. In addition, when you get hit in the void and you start bleeding O2/pressure from tiny holes in your exosuit, you know exactly what to do. Patching a suit is normally a standard action. Stillrijders can instead patch as a free action in place of their second double-tap attack. They still must burn 6 GRT; this is an exception to the norm for double tap.
Exosuit
Missiles (Standard)
You have a shoulder-mounted biokinetic quantum field disruptor. Your missiles inflict 1d4+1 damage and have an effective range of 25 M. You may fire them once per turn at a cost of 1 GRT (roll COM to hit), in addition to your standard action. They are small and will only hit one target. They recharge over time as you wear your suit (represented by the GRT cost).
Species
Arthropod (Permanent)
You gain a permanent bonus of +1 MOV.
Mandibles, Spiracles, etc (2 round)
You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).
Pheromonal Language Speaker (Permanent)
Wetan is actually a family of so-called rasp-languages: it involves pheromonal and electrical signals that nonbugs can never fully understand. It is weakly mutually intelligible with other bug languages such as Cryptocerid (extinct), Mantish (on Terra), and Yuggothi (the language of the mi-go).
Chemoelectric Sense and Sensibility (Permanent)
You gain a bonus of +4 on rolls related to bug-stratum archaetech.
Advanced Powers Lists: tactics
Gear
Voidguilders: 160 gl
Armor
| Name | DR | Description | Tech |
|---|---|---|---|
| Exosuit | 2 | An archaetech relic powered by your bioelectic energy which comes with a number of plug-in functions. It is bulky and imposes a -2 penalty to all non-dodge MOV checks. Allows you to safely operate in hazardous environments for 36 hours. Must be repaired whenever you suffer a cumulative 20 HEA damage in the hazardous environments. Reduces max GRT by two while equipped. | 5 clank |
Weapons
| Name | Damage | Range | Description | Tech |
|---|---|---|---|---|
| Unarmed | d6 | - | 1 bio | |
| Missiles | 1d4 +1 | 25 M | You have a shoulder-mounted biokinetic quantum field disruptor. | 4 clank |