default - Level 1 Wetan Factor
Vitals
| COM | d8 +1 | HEA | 16 / 16 | |
| MOV | d6 +1 | GRT | 22 / 22 | |
| REA | d12 | DR | 0 | |
| WIL | d10 | |||
| CHA | d6 | |||
Overview
Rank: Factor Minima, Subclass Commissioned −F
Class - Co. Merchant-Marine Officer
Your job is to lead the team to complete the venture as contracted, and to represent the Co. in establishing new strategic relationships, including trade deals.
Species - Wetan
These large, spiny, insectoid beings trace their origins to the major province-world of Calayat. (Probably—some wetans believe Kakudun or even lost Nașudrūn to be the true Ur-Wetana.) Of all of the nonhuman sapients whom humanity has encountered, wetans are psychologically the most similar to the gregarious ape. For one, many “cricks” seem to love voidmining as much as adventurous humans.
Origin - Spindle
At some point in time your ancestors moved to Spindle permanently, and unlike first and second generation immigrants, you no longer identify with your home world.
Hustle - Famemonger
You somehow command attention and thus money from ordinary people. When fans find you, they become angry if you don’t sign their ration cards, e.g.
Advantage: You have advantage on all CHA checks.
Disadvantage: You have disadvantage on all WIL checks.
Biography
You grew up in the Near Bays, sharing air, bunks, and rumors. When the stiffworks reopened, you signed on as expendable labor. Now you want off-Spindle—rich, famous, or erased, you don’t care which.
Kin
- A Tephnian shard-polisher who dreams exclusively in red geometry.
- A provincial intelligence officer.
Teloi
- Pleasure – You fulfill your telos when you put enjoyable experiences before self-interest (or reason).
Presentation
I never sit when there’s work to do—or mischief to cause.
Secret
Tell No One
You are the adopted child of one of the directors. You have not seen this person since you were very young; you are not even sure they are still alive.
Languages
Spin, Rasp
Powers
Marquee
Command (Standard)
Burn 5 GRT and give a non-suicidal command to someone who understands you; that person must act upon the command. This is not a Weird power, however, and thus can be overruled by the hell science. You can burn 5 more grit per additional target to enhance the reach of the command. If the command is clearly at odds with a target’s desires, then after 1 round they can roll WIL/resist other against your CHA/control to change their course of action.
- ҂ Bonus Item: Because you are a boss, you start the game with an additional 5dCHA voidguilders.
Class
Feed (Hour)
When not under direct threat, you pass around the beetle jerky and booze for a while. Burn 6 GRT: you and each person with you regains +dCHA (your CHA) +your level in pool, to be distributed between GRT and HEA however they like. Note, this takes one hour—not five, like normal resting.
Dispense (2 Round)
You use a powerful portable medigadget you have leased from the Archive to treat a wound. Burn 3 GRT: you recover or someone else recovers 3 +your level HEA and feels much better, thanks to drugs. You can also use this medigadget to synthesize chemicals: once per session, you can burn 3 GRT and spend d8 hours to manufacture street drugs worth 2d20 × your level gl, on-Spin, or 3d30 × your level, on the provinces. Dispense can be used on someone with 0 HEA: in this case, the person receiving healing wakes up, groggy and weak, and can act.
‘Avvenge (Hour)
Burn 3X GRT, consult your notes, and search for X hours: you discover an archaetech object of complexity level X (ranked 1–6, simple, standard, complex, corporate, military, godlike). This can be exactly the item the group needed. You can also reduce the time required by spending more GRT; each additional point shaves off 15 minutes from the search.
Species
Arthropod (Permanent)
You gain a permanent bonus of +1 MOV.
Mandibles, Spiracles, etc (2 round)
You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).
Pheromonal Language Speaker (Permanent)
Wetan is actually a family of so-called rasp-languages: it involves pheromonal and electrical signals that nonbugs can never fully understand. It is weakly mutually intelligible with other bug languages such as Cryptocerid (extinct), Mantish (on Terra), and Yuggothi (the language of the mi-go).
Big Spiky Hard-Shelled Bug (Permanent)
You gain a permanent bonus of +1 COM.
Advanced Powers Lists: operations
Gear
Voidguilders: 177 gl
Armor
None
Weapons
| Name | Damage | Range | Description | Tech |
|---|---|---|---|---|
| Unarmed | d2 | - | 1 bio |
Other
| Name | Description | Tech |
|---|---|---|
| Standard Environment Suit | Allows you to safely operate hazardous environments for 12 hours. Must be repaired whenever you suffer a cumulative 10 HEA damage in the hazardous environments. | 5 clank and 2 bio |
| Portable Medigadget | On loan from the Archive. Can be used to synthesize complex chemicals of any variety. | Unknown |
| Sachet of Yellow Powder | If thrown into the wind on an earthlike world, it causes a terrible rainstorm. 1 use. Worth 90 gl. | Unknown |