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Ijlunco

Name
Ijlunco
Class
Factor
1
Species
Fleeter
Place of origin
Spindle
Languages
Spin, Rasp (phrases)
Hustle
‘Avvenger
You find and sell antique bits and bobs for a living.
Advantage
You have advantage on WIL/perceive checks while in technoruins, including hulks and Spindle but not the "wild" of the Escheresque.
Disadvantage
You have disadvantage on WIL/perceive checks in primarily organic environments.
Kin
High status
A subdirector. (espionage connections.).
Low status
Mortician.
Teloi
Conversion
You fulfill your telos when you convert someone to The Cause (whatever it is).

Class powers

Command (Standard)
Burn 5 GRT and give a non-suicidal command to someone who understands you; that person must act upon the command. This is not a Weird power, however, and thus can be overruled by the hell science.
Bark (Free)
Shout a quick suggestion to aid a companion: burn X GRT, max your level +1; someone else receives +X to their next roll. This can stack with boost.
‘Avvenge (Hour)
Burn 3X GRT, consult your notes, and search for X hours: you discover an archaetech object of complexity level X (ranked 1–6, simple, standard, complex, corporate, military, godlike). This can be exactly the item the group needed. You can also reduce the time required by spending more GRT; each additional point shaves off 15 minutes from the search.
Detect (Standard)
Burn 3 GRT and call bullshit on something someone said: the GM must tell you if that something is a lie. This can’t counteract mind control; it just represents thinking deeply and trusting a gut instinct.

Species powers

Company soul (Permanent)
You gain +125 voidguilders at character creation.
Modern (Permanent)
You gain a +1 bonus on rolls related to clank-, code-, or force-stratum tech.
Voidborn (Permanent)
Whenever the GM requires you to roll a WIL check because something in space is scary, you gain a +1 to the roll and don’t appear as phased as non-Fleeter characters. This does not apply to Escheresque nausea.
Arkheion access (Permanent)
You gain a permanent bonus of +1 REA.

Weapons

Slingshot
Damage
d4
Description
With 4 stones.
Pistol, horse
Damage
2d10
Description
0.69-caliber ball, flintlock. After you have attacked once, you must spend one round reloading.

Conditions

  • None.

Secret

You desire revenge against a single person who did you a terrible wrong. What did they do to cause the vivid nightmares that haunt you? What is your plan to get revenge?

Gear

  • 220 gl

Oddments and archaetech

Found oddment
4 large scented candles (“Anchspice” flavor).