Please Review this Resume

adjust Recruit More

Orlamma

Name
Orlamma
Class
Factor
1
Species
Fleeter
Place of origin
Spindle
Languages
Spin, Rasp (phrases)
Hustle
Chef
You cook food for a living.
Advantage
You have advantage on all rolls related to food and eating (not agriculture).
Disadvantage
You have disadvantage on MOV/run checks.
Kin
High status
A provincial intelligence officer. (Co. connections.).
Low status
Fashionista.
Teloi
Vengeance
You fulfill your telos when you finally get back at the Bad Thing (whatever it is).

Class powers

Command (Standard)
Burn 5 GRT and give a non-suicidal command to someone who understands you; that person must act upon the command. This is not a Weird power, however, and thus can be overruled by the hell science.
Dispense (2 Round)
You use a powerful portable medigadget you have leased from the Archive to treat a wound. Burn 3 GRT: you recover or someone else recovers 3 +your level HEA and feels much better, thanks to drugs. You can also use this medigadget to synthesize chemicals: once per session, you can burn 3 GRT and spend d8 hours to manufacture street drugs worth 2d20 × your level gl, on-Spin, or 3d30 × your level, on the provinces. Dispense can be used on someone with 0 HEA: in this case, the person receiving healing wakes up, groggy and weak, and can act.
Detect (Standard)
Burn 3 GRT and call bullshit on something someone said: the GM must tell you if that something is a lie. This can’t counteract mind control; it just represents thinking deeply and trusting a gut instinct.
Sting (Free)
Your training in combat tactics allows you to pierce the thickest of armor. Burn 2X GRT: your next successful attack ignores X DR. This power works even against extradimensional armor but is not itself extradimensional.

Species powers

Company soul (Permanent)
You gain +125 voidguilders at character creation.
Modern (Permanent)
You gain a +1 bonus on rolls related to clank-, code-, or force-stratum tech.
Voidborn (Permanent)
Whenever the GM requires you to roll a WIL check because something in space is scary, you gain a +1 to the roll and don’t appear as phased as non-Fleeter characters. This does not apply to Escheresque nausea.
Arkheion access (Permanent)
You gain a permanent bonus of +1 REA.

Weapons

Thin steel rod
Damage
d6
Description
Makes an acceptable mini-spear when one end is sharpened.
Rock, hurled
Damage
1
Rifle, modern, small-caliber
Damage
2d6
Description
0.22-caliber. Two-handed. Doubles as a club.

Conditions

  • None.

Secret

You are searching for your lost sibling. When and where did you last see them? Do you think your refactor has some clue as to their whereabouts? Why is the Co. holding this information from you? Why did you part on poor terms with this belovèd sibling?

Gear

  • Medigadget (leased from Co.)
  • 160 gl

Oddments and archaetech

Found oddment
The Sustaining Fluid: you gain +2 HEA permanently, but you faintly reek of urine all of the time.