Veteran Root Stitcher
- Name
- Veteran Root Stitcher
- Class
- Mouse
- 1
- Species
- Wetan
- Place of origin
- Calarash
- Languages
- Spin, Chessenais
- Hustle
- Meretrix
- You have sex with people for a living.
- Advantage
- You have advantage on CHA/seduce checks.
- Disadvantage
- You have disadvantage on CHA/intimidate checks.
- Kin
- High status
- The leader of a Terran gang/mercenary company. (Co. connections.).
- Low status
- Overschool teacher.
- Teloi
- Survival
- You fulfill your telos when you protect yourself at all cost.
Scores
- COM
- d12
- MOV
- d10+1
- REA
- d4
- WIL
- d8
- CHA
- d8
Pool
- Health (HEA)
- 23
- Grit (GRT)
- 19
Class powers
- Con (Standard)
- Burn 4 GRT and tell a lie: everyone believes it, no check required. This is not a weird power and won’t work forever, if the lie is unreasonable or can be disproved, but it will allow you to fool anyone briefly.
- Steal (Standard)
- Name a stealable object—or overhearable or glance-at-able phrase or password, etc.—and burn d8 GRT. Roll a dMOV +your level check. If you succeed, you steal the thing without being caught. If you fail, the entity from whom you’re stealing makes a dWIL check: if they succeed, they catch you; if they fail, you still didn’t steal the thing, but at least you didn’t get caught. A 1 is always a failure.
- Rat out (10 minute)
- Once per venture, when your group reports back to your refactor, you can submit your own memo without your teammates noticing. If you do so, choose to either say nothing of importance or reveal something that at least one of the other PCs did not want to report back to the Co. If you reveal nothing of great importance, you simply gain an additional 25 gl as a minor reward. If you rat out one or more of your fellows, however, you gain a 200 + (your level × 25) gl reward and a closer connection with your refactor: they offer you secret side ventures and lend you archaetech items, etc. But now you must rat out the others each time you report back or suffer a loss of rank, the suspicions of your overseers, and possible prison time, etc. The other PCs can never catch you in the act of turning in a memo, but they can uncover your deceit by other means.
- Whine for help (Passive)
- When another PC spends a standard action to aid you, you gain a +X bonus to whatever you’re doing, where X is equal to your level. Describe how you beg for help/annoy them into doing what you want.
Species powers
- Arthropod (Permanent)
- You gain a permanent bonus of +1 MOV.
- Mandibles, spiracles, etc (2 round)
- You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).
- Chemoelectric sense and sensibility (Permanent)
- You gain a bonus of +4 on rolls related to bug-stratum archaetech.
Weapons
- dagger
- Damage
- 2d4
- Description
- (well-made)
- chiv
- Damage
- d4
- Large chef’s knife
- Damage
- d4
- Rifle, modern, sniper
- Damage
- 2d12
- Description
- Every round you spend aiming gives you a +1 to hit up to a maximum equal to half of your maxCOM, rounded down. Two-handed. Doubles as a club.
Armor
- DR
- 1
- Armor
- Traditional gmothi dino-hide unitard
Conditions
- None.
Secret
You killed a bad dude... who turned out to be connected. You are being watched. You owe these powerful watchers—whoever they are—something worth a life.
Gear
- 160 gl
Oddments and archaetech
- Found oddment
- Unicycle, extremely bright pink.