Black Dense Pounder
- Black Dense Pounder
- Place of origin
- Spin, Ku-Wetan
- You take money from gambling addicts for a living.
- You have advantage on all checks related to money, and you know all the best watering holes in the Canteen.
- You have disadvantage on all checks related to the Co., official scrutiny, your refactors’ opinions, etc.: no one trusts you with more than gambling.
- High status
- A subdirector whom you owe a favor… (Co. connections.).
- Low status
- Myconeer (construction worker).
- You fulfill your telos when you amass control over others.
- Health (HEA)
- Grit (GRT)
- Con (Standard)
- Burn 4 GRT and tell a lie: everyone believes it, no check required. This is not a weird power and won’t work forever, if the lie is unreasonable or can be disproved, but it will allow you to fool anyone briefly.
- Rat out (10 minute)
- Once per venture, when your group reports back to your refactor, you can submit your own memo without your teammates noticing. If you do so, choose to either say nothing of importance or reveal something that at least one of the other PCs did not want to report back to the Co. If you reveal nothing of great importance, you simply gain an additional 25 gl as a minor reward. If you rat out one or more of your fellows, however, you gain a 200 + (your level × 25) gl reward and a closer connection with your refactor: they offer you secret side ventures and lend you archaetech items, etc. But now you must rat out the others each time you report back or suffer a loss of rank, the suspicions of your overseers, and possible prison time, etc. The other PCs can never catch you in the act of turning in a memo, but they can uncover your deceit by other means.
- Steal (Standard)
- Name a stealable object—or overhearable or glance-at-able phrase or password, etc.—and burn d8 GRT. Roll a dMOV +your level check. If you succeed, you steal the thing without being caught. If you fail, the entity from whom you’re stealing makes a dWIL check: if they succeed, they catch you; if they fail, you still didn’t steal the thing, but at least you didn’t get caught. A 1 is always a failure.
- Backstab (2 Round)
- You wait around the bulkhead, unseen, and pop out—finally gutting that no-good H.Co. traitor like an albino voidscrod… Burn 6 GRT before you attack, and then roll to attack with advantage. If you hit your opponent, you inflict double damage. If you are 5th level or higher, you can spend another 6 GRT on hitting to inflict triple damage instead. You can backstab with any weapon, within reason.
- Arthropod (Permanent)
- You gain a permanent bonus of +1 MOV.
- Mandibles, spiracles, etc (2 round)
- You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).
- Chemoelectric sense and sensibility (Permanent)
- You gain a bonus of +4 on rolls related to bug-stratum archaetech.
- Large chef’s knife
- With 12 stones.
- 0.5–0.9-caliber, smoothbore. After you have attacked once, you must spend one round reloading. Two-handed. Doubles as a club.
- Icehockey pads and jersey
You have no idea what you're doing here: you have lost your memory and are simply following the social script regarding your name and rank. You seem to be able to use whatever skills this person was trained in, but you don't personally remember learning them. Who are you? What led to this amnesia?
- 160 gl
Oddments and archaetech
- Found oddment
- Deck of alien playing cards.