Unhumanaut spy

four-armed Terran "diplomat"

Headcount

1

Vitals

com
d10
mov
d10
rea
d10
wil
d10
cha
d10
hea
20
grt
20
DR
2
(reinforced envirosuit)

Habits

  • Trying to use advanced hulk-tech to distill hooch
  • Faking an injury in order to attract the attention of the voidminers
  • Singing quietly, sure that she will never again see sunrise on Terra

Dogma

  • Gazaar’ouism (Marxism–Leninism–Maoism, sort of) Filled Pip Filled Pip Filled Pip Filled Pip Filled Pip Pip

Attacks

  • Pistol, 2d6 damage
  • Well-made dagger, 2d4 damage

Powers

  • Assess CRB110
  • Backstab CRB110
  • Con CRB060
  • Detect CRB099
  • Disarm CRB111
  • Double tap CRB055
  • Murder CRB061
  • Read CRB057
  • Slay CRB111
  • Smooth over CRB056
  • Steal CRB061
  • Vanish CRB061

Gear

  • The spy’s envirosuit is worth 90 gl; her pistol, 75 gl; her dagger, 4 gl.

Story notes

A steel-blue, four-armed, bald posthuman—larger than a human and wearing the costume of a soldier—waves to you, smiling warmly. This spy is tasked with learning about the Co. (and other factions in the void) and reporting back to Heresiarchs of the Federation. She will try to ally herself with your group, pump you for facts—lying the whole time about her own background—and then rob you and disappear. The one problem with her plan is her reliance on a banshee to tack back to the (perhaps not even properly anchored) fold-room at Division X headquarters outside Banakarum... Likely, she will have to partner with you in order to survive this venture and return to Terra at all.

Variants

  • The Federation of Unhuman Kingdoms is vast and its reach ever-expanding.
  • Typical Federation soldiers have the statistics of 1st-level Co. stillrijders, minus the exosuit powers.
  • A very small number of Federation scientists have the equivalent statistics of Co. banshees.
  • High-level elite officers are correspondingly more powerful, and some even possess the hell science.

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