Solarian visitor
curious doppelgänger
Headcount
1
Vitals
- com
- d6
- mov
- d6
- rea
- d8
- wil
- d10
- cha
- d20
- hea
- 12
- grt
- 20
- DR
- 0
Habits
- Doing the stuff that you normally do together, babe!
- Perfectly recounting some memory from your childhood
- Anxiously begging you for help, terrified of… something nearby
Dogma
- Mimetic exploration of sapience
Powers
- Mirror (two-round) – Whenever the visitor is not in combat, it can burn 3 GRT and, over two rounds, shift its molecular structure so that it is, for all intents and purposes, another species and/or sex. It can mimic a specific individual.
- Phase/blink (free) – The visitor burns d20 −dMOV +X GRT, where X is greater than 0: it moves 10X M in any direction. If it moves into a living being, it kills the being but suffers 5X HEA physical and 2X GRT mental damage in the process.
- Read non-Solarian mind (standard) – The visitor chooses X intelligent targets, burns 2X GRT, where X is greater than 0, and rolls CHA; each target rolls WIL/resist other −X. If the visitor succeeds, it can read the targets’ minds. It can also communicate for a cost of 12 −dCHA GRT per message transmitted or received.
Gear
- This Solarian has one random valuable item of yours, already stolen
Story notes
The Solarian speaks Spin. It will read the mind of one of your party, then mimic their lover or one of their family members. It is not hostile, but it will defend itself if attacked (or tied up, interrogated, etc.).