Solarian visitor

curious doppelgänger

Headcount

1

Vitals

com
d6
mov
d6
rea
d8
wil
d10
cha
d20
hea
12
grt
20
DR
0

Habits

  • Doing the stuff that you normally do together, babe!
  • Perfectly recounting some memory from your childhood
  • Anxiously begging you for help, terrified of… something nearby

Dogma

  • Mimetic exploration of sapience Filled Pip Pip Pip Pip Pip Pip

Powers

  • Mirror (two-round) – Whenever the visitor is not in combat, it can burn 3 GRT and, over two rounds, shift its molecular structure so that it is, for all intents and purposes, another species and/or sex. It can mimic a specific individual.
  • Phase/blink (free) – The visitor burns d20 −dMOV +X GRT, where X is greater than 0: it moves 10X M in any direction. If it moves into a living being, it kills the being but suffers 5X HEA physical and 2X GRT mental damage in the process.
  • Read non-Solarian mind (standard) – The visitor chooses X intelligent targets, burns 2X GRT, where X is greater than 0, and rolls CHA; each target rolls WIL/resist other −X. If the visitor succeeds, it can read the targets’ minds. It can also communicate for a cost of 12 −dCHA GRT per message transmitted or received.

Gear

  • This Solarian has one random valuable item of yours, already stolen

Story notes

The Solarian speaks Spin. It will read the mind of one of your party, then mimic their lover or one of their family members. It is not hostile, but it will defend itself if attacked (or tied up, interrogated, etc.).


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