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Reep

Name
Reep
Class
Factor
1
Species
Provincial (Tyhari)
Place of origin
Tyharin
Languages
Spin, Galactic
Hustle
‘Avvenger
You find and sell antique bits and bobs for a living.
Advantage
You have advantage on WIL/perceive checks while in technoruins, including hulks and Spindle but not the "wild" of the Escheresque.
Disadvantage
You have disadvantage on WIL/perceive checks in primarily organic environments.
Kin
High status
A subdirector. (espionage connections.).
Low status
Underschool teacher.
Teloi
Inertia
You fulfill your telos when you avoid having to act or make an important choice at all.

Class powers

Command (Standard)
Burn 5 GRT and give a non-suicidal command to someone who understands you; that person must act upon the command. This is not a Weird power, however, and thus can be overruled by the hell science.
Dispense (2 Round)
You use a powerful portable medigadget you have leased from the Archive to treat a wound. Burn 3 GRT: you recover or someone else recovers 3 +your level HEA and feels much better, thanks to drugs. You can also use this medigadget to synthesize chemicals: once per session, you can burn 3 GRT and spend d8 hours to manufacture street drugs worth 2d20 × your level gl, on-Spin, or 3d30 × your level, on the provinces. Dispense can be used on someone with 0 HEA: in this case, the person receiving healing wakes up, groggy and weak, and can act.
Detect (Standard)
Burn 3 GRT and call bullshit on something someone said: the GM must tell you if that something is a lie. This can’t counteract mind control; it just represents thinking deeply and trusting a gut instinct.
‘Avvenge (Hour)
Burn 3X GRT, consult your notes, and search for X hours: you discover an archaetech object of complexity level X (ranked 1–6, simple, standard, complex, corporate, military, godlike). This can be exactly the item the group needed. You can also reduce the time required by spending more GRT; each additional point shaves off 15 minutes from the search.

Species powers

Provincial Homeworld: Tyharin (Permanent)
Another world unbound from time, Tyharin is at once on the periphery of an advanced human space empire and, in the Co.’s “present,” a ghostly remnant of that empire, with few inhabitants. You speak Spin and Galactic. Because you come from a time-shifting world, you are immune to Escheresque nausea and other biological problems caused by odd physics. (You are not immune to full-blown Escheresque events, however. See “Patterns.”)
Subject of empire (Permanent)
You gain a permanent bonus of +1 WIL.

Weapons

Thin steel rod
Damage
d6
Description
Makes an acceptable mini-spear when one end is sharpened.
Large chef’s knife
Damage
d4
Pistol, modern, derringer
Damage
2d3
Description
0.41-caliber.

Conditions

  • None.

Secret

You were orphaned and have always sought parent-figures. Maybe one of the other venturers with you fits the bill? What are you shopping for in a parent?

Gear

  • Medigadget (leased from Co.)
  • 130 gl

Oddments and archaetech

Found oddment
Kavaraaq madoquan: a cat-sized “climbing horse” with eight legs tipped in claws instead of hooves.