Urloch
- Name
- Urloch
- Class
- Banshee
- 1
- Species
- Fleeter
- Place of origin
- Spindle
- Languages
- Spin, Rasp (phrases)
- Hustle
- Server
- You wait on people, in some capacity or another, for a living. Your instincts tend toward balance, calm, and keeping people happy.
- Advantage
- You have advantage on WIL or MOV checks (choose) related to people.
- Disadvantage
- You have disadvantage on COM checks.
- Kin
- High status
- A Senior Draadmijner (banshee guild-boss, silent J). (underworld connections.).
- Low status
- Server.
- Teloi
- Conflict
- You fulfill your telos when you choose to fight it out even if peace could have worked.
Scores
- COM
- d12
- MOV
- d4
- REA
- d8+1
- WIL
- d10
- CHA
- d8
Pool
- Health (HEA)
- 16
- Grit (GRT)
- 13
Class powers
- Tack (Standard)
- Open, close, or change the destination of a stiffworks. Costs and mechanics vary by the works. Open stiffworks remain open for 10 minutes per tack… usually. Some stiffworks may be retacked (i.e., their destinations changed), although this varies by type.
- Dive (Standard)
- The ship is on fire—you have to get your party through the stuck bulkhead before the O2 combusts! (Or whatever!) This is your big getaway power. Burn 6 GRT and make a MOV check: if you succeed, you and some or all of your party make it out safely. You can bring 1 +your level humanoid-sized beings along with you to safety, or burn an additional 6 GRT to bring one additional being beyond your limit. Small sapient beings (0.5-M tall/long) count for half a slot; large sapes (3-M tall/long) count double; small pets (cat/beagle-sized) are free. If you fail your MOV check, you alone get away but injure yourself for 2d6 HEA damage.
- Jack (Standard)
- Use, alter, or repair tech. Burn XY GRT, where X is the stratum (type) of tech (ranked 1–7, clank [medieval], bio [contemporary on-Spin], code [Ancient, Early Tephnian], force [High Tephnian], nano [Late Tephnian, Snakeman], bug [cryptocerid, heechee, mantid, mi-go], Escheresque) and Y is the level of complexity (ranked 1–6, simple, standard, complex, corporate, military, godlike). Thus, a force artifact of standard complexity costs 4 × 2 = 8 GRT to interact with. Once this cost has been paid, the artifact functions as designed, within reason. A laser (standard force) keeps firing until it runs out of juice, which is up to the GM to determine (e.g., d20 charges). Repowering requires access to the appropriate resources and an additional use of this power.
- Reposition (Free)
- You expertly case the chaos around you. Burn 6 GRT: you gain an extra d12 to use on any roll, going forward. This can be a dodge check, an attack, a damage roll—anything. You can use this d12 once, and it will go away; or you can instead use a d6 and, later, another d6; or a d4 and a d8; or three d4s, etc. The bonus rolls are entirely up to you. You can reposition, use the extra die, and immediately reposition again (paying another 6 GRT), even in the same round (if you are trying to dodge multiple lethal attacks, for example). But you can never hold more than one d12-worth of bonus dice at once.
Species powers
- Company soul (Permanent)
- You gain +125 voidguilders at character creation.
- Modern (Permanent)
- You gain a +1 bonus on rolls related to clank-, code-, or force-stratum tech.
- Voidborn (Permanent)
- Whenever the GM requires you to roll a WIL check because something in space is scary, you gain a +1 to the roll and don’t appear as phased as non-Fleeter characters. This does not apply to Escheresque nausea.
- Arkheion access (Permanent)
- You gain a permanent bonus of +1 REA.
Weapons
- Rock, hurled
- Damage
- 1
- Rifle, modern, small-caliber
- Damage
- 2d6
- Description
- 0.22-caliber. Two-handed. Doubles as a club.
Armor
- DR
- 2
- Armor
- Living armor
Conditions
- None.
Secret
You met the Redactor. You... can't remember why this is so unbelievably important.
Gear
- Perfect Environment Suit
- Sample Collection Kit
- 180 gl
Oddments and archaetech
- Found oddment
- Darasannais chirurgeon’s bag of tools, including a fine scalpel (d4 damage) and a sack of candied “health-meats” that taste amazingly good to amphibians and reptilians (but only to amphibians and reptiles).