Chaalinax
- Name
- Chaalinax
- Class
- Pir
- 1
- Species
- Pepper elf
- Place of origin
- Guildship 688
- Languages
- Spin, Elf Machina
- Hustle
- ‘Avvenger
- You find and sell antique bits and bobs for a living.
- Advantage
- You have advantage on WIL/perceive checks while in technoruins, including hulks and Spindle but not the "wild" of the Escheresque.
- Disadvantage
- You have disadvantage on WIL/perceive checks in primarily organic environments.
- Kin
- High status
- A provincial ecclesiarch of renown. (provincial–cultural connections.).
- Low status
- Torturer.
- Teloi
- Penance
- You fulfill your telos when you truly put yourself in harm’s way in order to improve yourself.
Scores
- COM
- d12
- MOV
- d10+1
- REA
- d6+1
- WIL
- d6
- CHA
- d8
Pool
- Health (HEA)
- 23
- Grit (GRT)
- 13
Class powers
-
Heal
(Standard)
- You practice trauma medicine, using your training and a small kit of advanced medi-gewgaws. Burn X GRT and treat a person, you or someone else: that person regains X +your level HEA. Healing also cures bleed, burn, stun, and other non-Weird conditions. Heal can be used on someone with 0 HEA: in this case, the person receiving healing wakes up, groggy and weak, and can act. In any given 24-hour period, heal can only be used on the same person twice (whether by you or you and another healer).
-
Augur
(Delayed/Standard)
- Burn 10 −dREA GRT, minimum 2, and 1 HEA: ask any answerable (short) question. At the end of the round, after everyone else in initiative has acted, the nameless things whom you contacted reply with the answer. This answer may be vague, depending on the question, but will not be malicious, a lie, or incomplete.
-
Regenerate
(Standard)
- If selected, this power replaces heal. You have advanced training as a physician. Burn 2X GRT: you recover or another being recovers 3X +your level HEA, or another being recovers 2X GRT, your choice. Either way, you feel rejuvenated by your work and gain a +1 to your next roll. Regenerate can be used on someone with 0 HEA.
-
Quibble
(Free)
- At no cost, reroll a failed roll; this can be used only once per roll and must be used immediately after failure. Whether or not you succeed on this reroll, you must also reroll your next success (not this action, but the next time you have to roll).
Species powers
-
Environmental resistance
(Permanent)
- You are informatic. You don’t have to breathe air, and you can withstand the wild temperature and pressure swings of the vacuum. You cannot survive strong acid, lava, astral hydrogen plasma, etc., any more than any other species.
-
Rationally designed
(Permanent)
- You gain a permanent bonus of +1 REA.
-
Clockwork motion
(Permanent)
- You gain a permanent bonus of +1 MOV.
Weapons
- Rock, hurled
- Damage
- 1
- Butter knife
- Damage
- d2
- Pistol, modern, Magnum
- Damage
- 2d8
- Description
- 0.44-caliber.
Armor
- DR
- 1
- Armor
- Tupperware lids stitched together
Conditions
- None.
Secret
You are obsessed with advanced technology: what secrets does the Archive possess? So what if some technology was "existentially dangerous!?" Other technology allowed the Ancients and Tephnians to enjoy holographic games, space travel—even emoji!
Gear
- Doctor's bag with useful medicines
- Sample collection kit
- 3 thinkyboost pills
- 3 hits of gunch
- 140 gl
Oddments and archaetech
- Found oddment
- One vat gnome of random chromatotype, sliced into thin vertical sections and preserved between plates of glass à la a work of art by Damien Hirst. The complicated nature of the plates’ framework leads you to believe that they can be recombined and the poor fellow brought back to quasi-life, somehow.