Dumarru
- Name
- Dumarru
- Class
- Razi
- 1
- Species
- Provincial (Ruguș)
- Place of origin
- Ruguņ
- Languages
- Spin, Ambaranthine
- Hustle
- Cyclist
- You race bicycles around an indoor track on-Spin, or along winding roads in the provinces.
- Advantage
- You have advantage on MOV/drive (cycling) as well as MOV/run checks, but not MOV/pilot (flying) checks.
- Disadvantage
- You have disadvantage on resisting hunger and thirst, since you consume many more calories than the average voidminer.
- Kin
- High status
- A provincial governor. (Provincial–political connections).
- Low status
- Chandler (marchand) trading common goods.
- Teloi
- Power
- You fulfill your telos when you amass control over others.
Scores
- COM
- d4
- MOV
- d8
- REA
- d12
- WIL
- d8
- CHA
- d10+1
Pool
- Health (HEA)
- 12
- Grit (GRT)
- 20
Class powers
- Track (Standard/day)
- You work to either follow the trail of a single entity, or locate any single entity of interest, sans clues. An entity can be a specific person or a non-specific location. Burn 3 GRT for an easy target (clues exist, and the thing you are trying to track is not hiding from you), 5 for a difficult target (clues don’t exist, or the target is hiding from you), and 7 for a near-impossible one (clues don’t exist, and the target is hiding from you). Roll a REA check; if you succeed, you succeed. If not, you find something else interesting instead. (GMs, roll a random encounter; the razi is automatically undetected by whatever they find.) You can burn more GRT and try tracking your target again tomorrow.
- Perfect shot (Free)
- Your called shot deals an additional amount of damage equal to your level, and you can make two called-shot attacks per round, although you still must pay the grit cost for each. At 10th level, you can make three called shots in the same round, paying for each. Note, you can make a backstab a called shot (see below), but you may still only make one backstab, when you have surprise, after two rounds (one round to aim, one to attack).
- Tame (Standard/Day)
- You work to either tame an alien creature or to find and then tame one. If you’re already near an alien beast (not an intelligent being—meaning something with a REA score of d2 or 1), you can burn 2 GRT as a standard power to calm it so that at least it won’t eat you. You may then burn 8 additional GRT and spend the rest of the day working with it, in several hour-long stretches, to make it your loyal pet. If you are not already near a beast, you can burn 2 GRT and spend 3d4 hours searching to find a beast to tame. Taming it requires an additional 8 GRT and another hour of hard work. This power works planetside and hulkside, but hulkside “beasts” are often so dangerous that this power has little effect other than to momentarily distract them. (GM’s discretion—the point is, you can’t have a pet xenoglade.)
- Hunt (Free)
- When you attack and hit a target whom you’ve tracked down or fought at any point in the past, you can burn 2 GRT to inflict an extra d10 damage. In this one case, you can burn this GRT after rolling to see if you hit.
Species powers
- Provincial Homeworld: Ruguņ (Permanent)
- The most recently discovered major province, Ruguņ is a cool, wet, earth-like planet with a human population of time-traveling Snakeman origin. Its single small continent possesses many stiffworks but is riven by warring nations, only one of which currently trades with the Co. You speak Spin and one of the Ruguș languages (probably Ambaranthine or Caelari). You gain +2 on WIL and CHA checks related to nano-stratum tech.
- Gladhander, palmgreaser, climber (Permanent)
- You gain a permanent bonus of +1 CHA.
Weapons
- Upholstery hammer
- Damage
- d4
- Lawn darts AKA jarts
- Damage
- 1
- Description
- Set of 2 darts.
- Musket
- Damage
- 2d10
- Description
- 0.5–0.9-caliber, smoothbore. After you have attacked once, you must spend one round reloading. Two-handed. Doubles as a club.
Armor
- DR
- 2
- Armor
- Provincial livery, fancy
Conditions
- None.
Secret
You are the adopted child of one of the directors. You have not seen this person since you were very young; you are not even sure they are still alive.
Gear
- 190 gl
Oddments and archaetech
- Found oddment
- Large bag of dank “space kush” (which may or may not be drugs).