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Fifteen Frog Winker

Name
Fifteen Frog Winker
Class
Jackal
1
Species
Wetan
Place of origin
Carlivago
Languages
Spin, Calaș
Hustle
Zanni
You perform in some low way (as a clown, dancer, singer, or—worst of all—standup).
Advantage
You have advantage on CHA checks to distract or entertain (not to seduce).
Disadvantage
You have disadvantage on CHA checks to appear convincing and serious, to sell important lies.
Kin
High status
The leader of a Terran gang/mercenary company. (Co. connections.).
Low status
Drug maker.
Teloi
Conflict
You fulfill your telos when you choose to fight it out even if peace could have worked.

Class powers

Con (Standard)
Burn 4 GRT and tell a lie: everyone believes it, no check required. This is not a weird power and won’t work forever, if the lie is unreasonable or can be disproved, but it will allow you to fool anyone briefly.
Rat out (10 minute)
Once per venture, when your group reports back to your refactor, you can submit your own memo without your teammates noticing. If you do so, choose to either say nothing of importance or reveal something that at least one of the other PCs did not want to report back to the Co. If you reveal nothing of great importance, you simply gain an additional 25 gl as a minor reward. If you rat out one or more of your fellows, however, you gain a 200 + (your level × 25) gl reward and a closer connection with your refactor: they offer you secret side ventures and lend you archaetech items, etc. But now you must rat out the others each time you report back or suffer a loss of rank, the suspicions of your overseers, and possible prison time, etc. The other PCs can never catch you in the act of turning in a memo, but they can uncover your deceit by other means.
Steal (Standard)
Name a stealable object—or overhearable or glance-at-able phrase or password, etc.—and burn d8 GRT. Roll a dMOV +your level check. If you succeed, you steal the thing without being caught. If you fail, the entity from whom you’re stealing makes a dWIL check: if they succeed, they catch you; if they fail, you still didn’t steal the thing, but at least you didn’t get caught. A 1 is always a failure.
Murder (Standard)
Sidebar with the GM: hatch a plot to kill one target (this may be anyone, NPC or PC), and then burn X GRT. The plot must make some kind of sense. It takes at least one round of concerted effort to conceive, at best. X must be greater than the level of the target, minimum 2. Whenever the time is right, roll dCOM to attack the target (even if you’re using poison, etc.). This roll can be signaled secretly to the GM using a pre-arranged signal. (“I roll to parry” = murder.) The target rolls dMOV or dWIL to resist, depending on the nature of the attack (stabbing or poison, e.g.). For every 5X you spent when plotting, your target suffers a −1 on their roll to resist. If your final result is equal to or greater than your target’s, they die. This entire process, if successful, can take place without the target knowing who is attacking them, your choice. If you fail but took reasonable steps to protect your identity, your target must make a dREA −X check to identify you.

Species powers

Arthropod (Permanent)
You gain a permanent bonus of +1 MOV.
Mandibles, spiracles, etc (2 round)
You can metabolize a much greater range of chemicals than hominins, only a few of which are cognizable to them as “food”—from rotting fungusbark to human-urine energy shots. Whenever you encounter something possibly edible, make a WIL/resist world check. Take that result and roll as many d4s. For every resulting 4, you regain 1 point of pool, assigned to HEA or GRT as you like. (The GM gets final say on what things around you might be “edible,” but they should be generous!) Eating possible-food takes at least 20 seconds (two rounds).
Big spiky hard-shelled bug (Permanent)
You gain a permanent bonus of +1 COM.

Weapons

dagger
Damage
2d4
Description
(well-made)
chiv
Damage
d4
Thin steel rod
Damage
d6
Description
Makes an acceptable mini-spear when one end is sharpened.
Rifle, modern, large-caliber
Damage
2d8
Description
0.38-caliber. Two-handed. Doubles as a club.

Conditions

  • None.

Secret

You are obsessed with advanced technology: what secrets does the Archive possess? So what if some technology was "existentially dangerous!?" Other technology allowed the Ancients and Tephnians to enjoy holographic games, space travel—even emoji!

Gear

  • 200 gl

Oddments and archaetech

Found oddment
Terrier-like organism (a motile fungus) that loves to wallow in mud.