Hyelanna
- Name
- Hyelanna
- Class
- Factor
- 1
- Species
- Fleeter
- Place of origin
- Spindle
- Languages
- Spin, Rasp (phrases)
- Hustle
- ‘Ulkdiver
- You are first into the dark, first down the deep, first to take, first to run…
- Advantage
- You have advantage on WIL/perceive checks to see danger or MOV/run checks to run from it.
- Disadvantage
- You have disadvantage on WIL checks to resist moving forward, and to resist lies regarding possible troves of riches (“quests,” side deals with refactors, etc.).
- Kin
- High status
- A provincial intelligence officer. (espionage connections.).
- Low status
- Sex worker.
- Teloi
- Pleasure
- You fulfill your telos when you put enjoyable experiences before self-interest (or reason).
Scores
- COM
- d8
- MOV
- d12
- REA
- d4
- WIL
- d10
- CHA
- d8+1
Pool
- Health (HEA)
- 20
- Grit (GRT)
- 14
Class powers
- Command (Standard)
- Burn 5 GRT and give a non-suicidal command to someone who understands you; that person must act upon the command. This is not a Weird power, however, and thus can be overruled by the hell science.
- Dispense (2 Round)
- You use a powerful portable medigadget you have leased from the Archive to treat a wound. Burn 3 GRT: you recover or someone else recovers 3 +your level HEA and feels much better, thanks to drugs. You can also use this medigadget to synthesize chemicals: once per session, you can burn 3 GRT and spend d8 hours to manufacture street drugs worth 2d20 × your level gl, on-Spin, or 3d30 × your level, on the provinces. Dispense can be used on someone with 0 HEA: in this case, the person receiving healing wakes up, groggy and weak, and can act.
- Detect (Standard)
- Burn 3 GRT and call bullshit on something someone said: the GM must tell you if that something is a lie. This can’t counteract mind control; it just represents thinking deeply and trusting a gut instinct.
- Sting (Free)
- Your training in combat tactics allows you to pierce the thickest of armor. Burn 2X GRT: your next successful attack ignores X DR. This power works even against extradimensional armor but is not itself extradimensional.
Species powers
- Company soul (Permanent)
- You gain +125 voidguilders at character creation.
- Modern (Permanent)
- You gain a +1 bonus on rolls related to clank-, code-, or force-stratum tech.
- Voidborn (Permanent)
- Whenever the GM requires you to roll a WIL check because something in space is scary, you gain a +1 to the roll and don’t appear as phased as non-Fleeter characters. This does not apply to Escheresque nausea.
- Cosmopolitan style (Permanent)
- You gain a permanent bonus of +1 CHA.
Weapons
- Large chef’s knife
- Damage
- d4
- Hunting knife, rusting to bits
- Damage
- d4
- Description
- Blade snaps off at the handle on a roll of 1 to attack.
- Rifle, modern, sniper
- Damage
- 2d12
- Description
- Every round you spend aiming gives you a +1 to hit up to a maximum equal to half of your maxCOM, rounded down. Two-handed. Doubles as a club.
Armor
- DR
- 0
- Armor
- Plainclothes
Conditions
- None.
Secret
You are addicted to a cheap street drug that allows you to see into the future (you think). Where do you buy this stuff? How have you been paying for it?
Gear
- Medigadget (leased from Co.)
- 190 gl
Oddments and archaetech
- Found oddment
- “The Pearl of Dusk”—a milk crystalline orb that strongly attracts moths and wetans.