Kasîm - Level 1 peasant
Vitals
| VIT | d8 | HEA | 12 / 12 | |
| FIN | d4 | GRT | 18 / 18 | |
| INS | d12 | DR | 1 | |
| FRV | d6 | |||
Background
The vast majority of Constantinople’s population are peasants—poor workers with few rights, no land holdings, and limited social mobility. Members of this class make their living through hard manual labor as farmers, in construction, or producing raw goods such as beeswax or textiles. On both sides of the city, peasants live, crammed into tenement housing and are levied with high rents and taxes—payable either in cash or in kind (with livestock, foodstuff, raw goods, etc.)—in exchange for their housing and for their safety within the city. Peasants are further mandated to serve as soldiers whenever the city comes under attack—either from hordes of demoniacs or invading armies—with many receiving cursory training in polearms and archery.
Due to a lifetime of poverty and hard labor, peasants are robust, physically tough, and resourceful. Pilgrims from the peasant class have access to a wide array of powers centered around combat, survival, and mutual aid.
Humour - Choleric (yellow bile) 🜂
Governed by Mars and the sun, cholerics are most associated with summer and fire. Seen as driven and ambitious by those around them, cholerics tend to be high-achieving and strong-willed. Yet the choleric can also be impatient, pushy, and prone to anger when things do not go their way.
Strong-willed (free)
Whenever you roll INS to resist a charm check, you can burn 2 GRT to roll with advantage.
Crime - Heresy
The crime of heresy is broadly defined as the denial, or distortion, of orthodox religious dogma. In the years following the Abandonment, religious institutions have failed to explain the curse of deathlessness. As time wears on, these largely dogmatic theories have begun to splinter away from orthodoxy, taking on a life of their own and leading to the development of several competing heresies. The Christian Patriarchate, in particular, views heresy as a severe crime, often torturing those accused for a confession before handing them over to the Canticum.
Within the walls of Constantinople, two major heresies have taken root in the shadows: the Undying Episcopate—a pro-demoniac heresy—and the Bogomils, whose dualistic gnosticism is viewed as heretical by both the Ulema and the Patriarchate, as well as the synagogues of the Timariot.
Heretic (passive)
Convicted as a heretic, you make FRV/charm checks that target NPCs marked as clergy or as adherents of your former faith with disadvantage.
Powers
Scrapper (passive)
When making an unarmed attack check, add +1. Your unarmed damage is now d6 + dVIT.
Hoi polloi (passive)
You are the salt of the earth and well-liked by other peasants. When making a FRV/charm check targeting other peasants, add +1.
Weathered (permanent)
You gain +1 DR.
Maleficia (1/6)
Rotting flesh [1/3]
Your flesh constantly rots as though you were a corpse, lowering your sensitivity to pain yet causing your wounds to take longer to heal.
Drawback: When regaining pool: subtract d3 from the total.
LVL 1 (permanent)
Your threshold for pain increases, granting you +1 DR.
Equipment
Silver: 0
Inventory (10/14)
| Name | Type | Description | Slots |
|---|---|---|---|
| Quillon dagger | Short blade | A common short dagger with a simple crossguard. Especially effective at finding gaps in armour. Inflicts d2 + dFIN damage, ignoring DR. | 1 |
| Fauchard | Polearm | A bill-hook polearm with a broad blade for stabbing and slicing. Inflicts d10 + dFIN damage; near range. | 2 |
| Rations | Food | Preserved foods: typically manchette bread, dried fruit, pickled vegetables, and nuts. | 1 |
| Waterskin | Drink | A tanned bladder containing potable water. Consume to gain d2 GRT (not exceeding max). | 1 |
| Vital poultice | Medicine | A small sachet of herbs such as henbane and hemlock. Consume to regain d4 HEA. | 1 |
| Torch | Light source | A length of wood with a bundle of oil-soaked rags fastened to its end. Creates a 30-foot radius of light for 2 hours. | 1 |
| Shoulder bag, small | Baggage | A small bag of leather or heavy cloth. Equip to gain an additional 3 INV (+2 net increase). | 1 |
| Iron and flint firestarter | Tool | Produces sparks to ignite a flame when struck together. Required to ignite fires and light sources. | 1 |
| Rope | Tool | A length of woven hempeb rope 50 feet long. | 1 |