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What a wretched creature...

Frankoulis - Level 1 scholar

Vitals

VITd10HEA16 / 16
FINd6GRT14 / 14
INSd6DR 0
FRVd8

Background

The scholarly class is composed of people from many different occupations including philosophers, medical practitioners, lawyers, scribes, and clergy. Scholars in both the Byzantine East and Ottoman West of the City are trained within, and associated with, religious institutions—either in the Patriarchate-operated Pandidakterion (university) or in the various madrasas which have been established by the Ulema. Upon completing their training, the learned are expected to become clergy or else serve at court.
Thanks to their training and long years of study, scholars are insightful and well-educated in both secular and religious matters. Pilgrims from the scholarly class have access to various powers related to knowledge, perception, and faith.

Humour - Melancholic (black bile) 🜃

Associated with autumn and the element of earth, melancholics are governed by both Mercury and Saturn. Melancholics tend to be morose and depressive, preferring to spend time alone in study or contemplation. While prone to self-pity and pessimism, melancholics nevertheless tend to be thoughtful, erudite, and detail-oriented.

Devil in the details (free)

Whenever you use the basic power search, you can burn 2 GRT to roll with advantage.

Crime - Vagrancy

The Justinian Code defines vagrants as those who are idle, having eschewed lawful employment in spite of their ability to labor. Prior to the Abandonment and the establishment of the Diarchy, vagrancy was not considered an arrestable offense in Constantinople. After the labor shortages brought on by pestilence as well as post-Abandonment scarcity, however, the Diarchy has elevated vagrancy to a major threat to social order, punishable by banishment.

Vagrant (passive)

Having been found guilty of vagrancy, you make all FRV/charm checks targeting NPCs marked as burghers or nobility with disadvantage.

Powers

Dæmonology (passive)

Whenever you make an INS check to recall information about demoniacs and their behavior, add +1.

Bloodletting (standard)

Burn 6 GRT to inflict d4 damage to yourself or another character. Remove either the poison or stun condition from the target.

Liturgist (passive)

When making an INS check to recall information regarding religion, or when making a FRV/charm check targeting an NPC marked as clergy, add +1.

Maleficia (2/8)

Hypermobile [1/3]

You are extremely dexterous and agile, able to configure your body in ways others would deem impossible. Your bodily movements appear unusually lithe.

Drawback: When you are hit with a bludgeon or axe weapon, you suffer an additional d3 damage.


LVL 1 (passive)

Gain a +2 bonus to all FIN/dodge checks.

Ursine arm [1/3]

One of your arms is that of a bear’s, complete with fur, pads, and claws.

Drawback: The affected arm cannot be used to hold items, weapons, or shields.


LVL 1 (permanent)

Your unarmed VIT/attack rolls with this arm now inflict d8 + dVIT damage, plus bleed 2.

Equipment

Silver: 0

Inventory (11/16)
NameTypeDescriptionSlots
SkullcapHelm

A simple helm made of rounded steel plate covering the top of the head.

1
BucklerShield

A small round shield held in the fist.

When used as bludgeon: dVIT to attack. Inflicts d3 + dVIT damage.

1
BaselardShort blade

A long, straight dagger used for cutting and stabbing.

Inflicts d6 + dFIN damage.

1
Quillon daggerShort blade

A common short dagger with a simple crossguard. Especially effective at finding gaps in armour.

Inflicts d2 + dFIN damage, ignoring DR.

1
RationsFood

Preserved foods: typically manchette bread, dried fruit, pickled vegetables, and nuts.

1
WaterskinDrink

A tanned bladder containing potable water.

Consume to gain d2 GRT (not exceeding max).

1
Vital poulticeMedicine

A small sachet of herbs such as henbane and hemlock.

Consume to regain d4 HEA.

1
TorchLight source

A length of wood with a bundle of oil-soaked rags fastened to its end.

Creates a 30-foot radius of light for 2 hours.

1
Shoulder bag, smallBaggage

A small bag of leather or heavy cloth.

Equip to gain an additional 3 INV (+2 net increase).

1
Iron and flint firestarterTool

Produces sparks to ignite a flame when struck together.

Required to ignite fires and light sources.

1
RopeTool

A length of woven hempeb rope 50 feet long.

1