danse macabre

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What a wretched creature...

Frankoulis - Level 1 peasant

Vitals

VITd10HEA18 / 18
FINd8GRT12 / 12
INSd6DR 0
FRVd6

Background

The vast majority of Constantinople’s population are peasants—poor workers with few rights, no land holdings, and limited social mobility. Members of this class make their living through hard manual labor as farmers, in construction, or producing raw goods such as beeswax or textiles. On both sides of the city, peasants live, crammed into tenement housing and are levied with high rents and taxes—payable either in cash or in kind (with livestock, foodstuff, raw goods, etc.)—in exchange for their housing and for their safety within the city. Peasants are further mandated to serve as soldiers whenever the city comes under attack—either from hordes of demoniacs or invading armies—with many receiving cursory training in polearms and archery.
Due to a lifetime of poverty and hard labor, peasants are robust, physically tough, and resourceful. Pilgrims from the peasant class have access to a wide array of powers centered around combat, survival, and mutual aid.

Humour - Phlegmatic (phlegm) 🜄

Associated with water and governed by both Venus and the moon, phlegmatics (“fleg-MAT-ik”) tend to interact with the world with a reserved, placid attitude. Yet this stoic facade belies their deep care and compassion for those around them. Pensive and introspective, the phlegmatic can appear shy or withdrawn when they are lost in thought.

Deep contemplation (standard)

Burn 6 GRT to recall a plot- or narrative-specific piece of information which moves the narrative forward.

Crime - Vagrancy

The Justinian Code defines vagrants as those who are idle, having eschewed lawful employment in spite of their ability to labor. Prior to the Abandonment and the establishment of the Diarchy, vagrancy was not considered an arrestable offense in Constantinople. After the labor shortages brought on by pestilence as well as post-Abandonment scarcity, however, the Diarchy has elevated vagrancy to a major threat to social order, punishable by banishment.

Vagrant (passive)

Having been found guilty of vagrancy, you make all FRV/charm checks targeting NPCs marked as burghers or nobility with disadvantage.

Powers

Firebrand (standard)

Burn 6 GRT to spur your allies onward with a short speech, impassioned cry, or encouraging phrase. Each ally within close range makes their next check with advantage.

Skilled forager (passive)

When using the basic power forage, add +1 to the roll. If successful, you find d4 + 1 rations instead of d2 + 1.

Hoi polloi (passive)

You are the salt of the earth and well-liked by other peasants. When making a FRV/charm check targeting other peasants, add +1.

Maleficia (2/6)

Luminous cysts [1/3]

Softly glowing cysts, ranging from the size of pomegranate seeds to grapes, form in clusters beneath the surface of your skin. With some effort, you can increase their brightness to provide low light.

Drawback: Unless completely shielded, your cysts cause you to suffer a –1 penalty to FIN/sneak checks.


LVL 1 (permanent)

Your cysts constantly give off a radius of soft light within close range (10 feet).

Pulvilli [1/3]

The palms of your hands and bottoms of your feet form pads covered by immeasurably small hairs, allowing you to climb sheer surfaces like an insect.

Drawback: If you suffer damage while climbing a wall or sheer surface, you must make a standard (6+) FRV check to maintain your concentration, or else lose your grip and fall. You suffer d6 damage for every 10 feet that you fall.


LVL 1 (permanent)

You are able to use your hands and bare feet to stick to and climb across walls and other sheer surfaces. So long as you have one hand free you can move up to close range (10 feet) per round.

Equipment

Silver: 0

Inventory (12/16)
NameTypeDescriptionSlots
SkullcapHelm

A simple helm made of rounded steel plate covering the top of the head.

1
BucklerShield

A small round shield held in the fist.

When used as bludgeon: dVIT to attack. Inflicts d3 + dVIT damage.

1
Quillon daggerShort blade

A common short dagger with a simple crossguard. Especially effective at finding gaps in armour.

Inflicts d2 + dFIN damage, ignoring DR.

1
SpetumPolearm

A long spear with sharp, forking flanges at the base of the point.

Inflicts d8 + dFIN or d10 + dFIN damage; near range.

2
RationsFood

Preserved foods: typically manchette bread, dried fruit, pickled vegetables, and nuts.

1
WaterskinDrink

A tanned bladder containing potable water.

Consume to gain d2 GRT (not exceeding max).

1
Vital poulticeMedicine

A small sachet of herbs such as henbane and hemlock.

Consume to regain d4 HEA.

1
TorchLight source

A length of wood with a bundle of oil-soaked rags fastened to its end.

Creates a 30-foot radius of light for 2 hours.

1
Shoulder bag, smallBaggage

A small bag of leather or heavy cloth.

Equip to gain an additional 3 INV (+2 net increase).

1
Iron and flint firestarterTool

Produces sparks to ignite a flame when struck together.

Required to ignite fires and light sources.

1
RopeTool

A length of woven hempeb rope 50 feet long.

1